• 2008-06-27

    flash10中的一些关键包

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    http://vibo.blogbus.com/logs/23678634.html

    flash10增加了一些抢眼的新特性:

    1.支持GPU.
    2.流媒体UDP传输支持.动态Streaming支持;新的音频Codec;另外还有动态产生音频流的功能.
    3.自定义滤镜,加强的绘图API(GPU支持).
    4.文本的支持.特别是亚洲文字和中文的支持!新的文本抗锯齿引擎.
    5.Ecmascript4中的 Type Array.

    3D Model的
    flash.geom:

      Class Description
      Matrix3D The Matrix3D class represents a transformation matrix that determines the position and orientation of the three-dimensional display object.
      Orientation3D The Orientation3D class is an enumeration of constant values for representing the orientation style of a Matrix3D object.
      PerspectiveProjection The PerspectiveProjection class provides an easy way to assign or modify the perspective transformations of a display object and all of its children.
      Point The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
      Utils3D The Utils3D class contains static methods that simplify the implementation of certain three-dimensional matrix operations.
      Vector3D The Vector3D class represents a point or a location in the three-dimensional space using the Cartesian coordinates x, y, and z.
    Render的:
    flash.display

      Graphics The Graphics class contains a set of methods that you can use to create a vector shape.
      GraphicsBitmapFill Defines a bitmap fill.
      GraphicsEndFill Indicates the end of a graphics fill.
      GraphicsGradientFill Defines a gradient fill.
      GraphicsPath A collection of drawing commands and the coordinate parameters for those commands.
      GraphicsPathCommand Defines the values that can be used when specifying path drawing commands.
      GraphicsPathWinding  
      GraphicsShaderFill Defines a shader fill.
      GraphicsSolidFill Defines a solid fill.
      GraphicsStroke Defines a line style or stroke.
      GraphicsTrianglePath Defines an ordered set of triangles that can be rendered using either (u,v) fill coordinates or a normal fill.
      InterpolationMethod The InterpolationMethod class provides values for the interpolationMethod parameter in the Graphics.beginGradientFill() and Graphics.lineGradientStyle() methods.
      JointStyle The JointStyle class is an enumeration of constant values that specify the joint style to use in drawing lines.
      LineScaleMode The LineScaleMode class provides values for the scaleMode parameter in the Graphics.lineStyle() method.
      PixelSnapping The PixelSnapping class is an enumeration of constant values for setting the pixel snapping options by using the pixelSnapping property of a Bitmap object.
      Shader A Shader instance represents a pixel shader in Actionscript.
      ShaderData A ShaderData object contains properties representing any parameters and inputs for a shader kernel, as well as properties containing any metadata specified for the shader.
      ShaderInput A ShaderInput instance represents a single input image for a shader kernel.
      ShaderJob A ShaderJob instance is used to execute a shader operation in the background.
      ShaderParameter A ShaderParameter instance represents a single input parameter of a shader kernel.
      ShaderParameterType This class defines the constants that represent the possible values for the ShaderParameter class's type property.
      ShaderPrecision This class defines the constants that represent the possible values for the Shader class's precisionHint property.
      TriangleCulling

    Defines codes for culling algorithms that determine which triangles not to render when drawing triangle paths.

     

    [附录]

    Flash Player 10 Drawing API

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